**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
## Actions
**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 17 (2d12 + 4) slashing damage.
**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
## Actions
**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 17 (2d12 + 4) slashing damage.
**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
- **Languages** understands Abyssal but can't speak
- **Challenge** 2 (450 XP)
- **Damage Immunities** poison
- **Damage Vulnerabilities** bludgeoning
- **Condition Immunities** exhaustion, poisoned
## Special Features
**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
## Actions
**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 17 (2d12 + 4) slashing damage.
**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.