**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 32 (5d10 + 5) piercing damage.
**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
_Hit_: 15 (3d6 + 5) slashing damage.
**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 32 (5d10 + 5) piercing damage.
**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
_Hit_: 15 (3d6 + 5) slashing damage.
**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
- **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** poisoned
## Special Features
**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 32 (5d10 + 5) piercing damage.
**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
_Hit_: 15 (3d6 + 5) slashing damage.
**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.