**_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.
**_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
## Actions
**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
**_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
**_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.
**_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
## Actions
**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
**_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
- **Languages** understands Abyssal, Common, and Infernal but can't speak
- **Challenge** 3 (700 XP)
- **Damage Immunities** fire
## Special Features
**_Confer Fire Resistance_**. The nightmare can grant resistance to fire damage to anyone riding it.
**_Illumination_**. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
## Actions
**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
**_Ethereal Stride_**. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.