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AideDeJeu/Data/HD/srd_monsters_shadow.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: undead
Size: Medium
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
DamageImmunities: necrotic, poison
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#shadow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Shadow
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Ombre](hd_monsters_ombre.md)'
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Attributes:
Name: Shadow
Markdown: >+
# <!--Name-->Shadow<!--/Name-->
- CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** radiant
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->
## Special Features
**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
AltName: '[Ombre](hd_monsters_ombre.md)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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AttributesDictionary: >+
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Name: Shadow
Markdown: >+
# <!--Name-->Shadow<!--/Name-->
- CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** radiant
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->
## Special Features
**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
AltName: '[Ombre](hd_monsters_ombre.md)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Shadow
- CEO: [Ombre](hd_monsters_ombre.md)
-  Medium undead, chaotic evil
- **Armor Class** 12
- **Hit Points** 16 (3d8 + 3)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
- **Skills** Stealth +4 (+6 in dim light or darkness)
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** -
- **Challenge** 1/2 (100 XP)
- **Damage Immunities** necrotic, poison
- **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Damage Vulnerabilities** radiant
- **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
## Special Features
**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.