**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
AltName: '[Ombre](hd_monsters_ombre.md)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
AltName: '[Ombre](hd_monsters_ombre.md)'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 16 (3d8 + 3)
Speed: 40 ft.
Strength: ' 6 (-2)'
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Stealth +4 (+6 in dim light or darkness)
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
DamageImmunities: necrotic, poison
DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
## Actions
**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.