- **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two slam attacks.
**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 19 (3d8 + 6) bludgeoning damage.
**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
AltName: '[Golem de pierre](hd_monsters_golem_de_pierre.md)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 30 ft.
Strength: 22 (+6)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- **Damage Immunities** <!--DamageImmunities-->poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two slam attacks.
**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 19 (3d8 + 6) bludgeoning damage.
**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
AltName: '[Golem de pierre](hd_monsters_golem_de_pierre.md)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 30 ft.
Strength: 22 (+6)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 10 (5900 XP)
DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two slam attacks.
**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 19 (3d8 + 6) bludgeoning damage.
**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.