**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
## Actions
**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) slashing damage.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
## Actions
**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) slashing damage.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
## Actions
**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) slashing damage.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.