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[][Items]
<Items>
# Conditions
- AltName: [États spéciaux](conditions_hd.md#États-spéciaux)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](conditions_vo.md#blinded), are impairments, but a few, such as invisible, can be advantageous.
@ -15,46 +15,54 @@ If multiple effects impose the same condition on a creature, each instance of th
The following definitions specify what happens to a creature while it is subjected to a condition.
[][Generic]
</Generic>
<Generic>
# Blinded
- AltName: [Aveuglé](conditions_hd.md#aveuglé)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* A blinded creature can't see and automatically fails any ability check that requires sight.
* Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
[][Generic]
</Generic>
<Generic>
# Charmed
- AltName: [Charmé](conditions_hd.md#charmé)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
* The charmer has advantage on any ability check to interact socially with the creature.
[][Generic]
</Generic>
<Generic>
# Deafened
- AltName: [Assourdi](conditions_hd.md#assourdi)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* A deafened creature can't hear and automatically fails any ability check that requires hearing.
[][Generic]
</Generic>
<Generic>
# Exhaustion
- AltName: [Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
@ -78,24 +86,28 @@ An effect that removes exhaustion reduces its level as specified in the effect's
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
[][Generic]
</Generic>
<Generic>
# Frightened
- AltName: [Terrorisé](conditions_hd.md#terrorisé)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
* The creature can't willingly move closer to the source of its fear.
[][Generic]
</Generic>
<Generic>
# Grappled
- AltName: [Empoigné](conditions_hd.md#empoigné)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
@ -104,34 +116,40 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunder-wave](spells_vo.md#thunderwave) spell.
[][Generic]
</Generic>
<Generic>
# Incapacitated
- AltName: [Neutralisé](conditions_hd.md#neutralisé)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* An incapacitated creature can't take actions or reactions.
[][Generic]
</Generic>
<Generic>
# Invisible
- AltName: [Invisible](conditions_hd.md#invisible)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
[][Generic]
</Generic>
<Generic>
# Paralyzed
- AltName: [Paralysé](conditions_hd.md#paralysé)
- Source: (SRD p358)
- Source: <Source>(SRD p358)</Source>
* A paralyzed creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition) and can't move or speak.
@ -142,12 +160,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
[][Generic]
</Generic>
<Generic>
# Petrified
- AltName: [Pétrifié](conditions_hd.md#pétrifié)
- Source: (SRD p359)
- Source: <Source>(SRD p359)</Source>
* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
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* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
[][Generic]
</Generic>
<Generic>
# Poisoned
- AltName: [Empoisonné](conditions_hd.md#empoisonné)
- Source: (SRD p359)
- Source: <Source>(SRD p359)</Source>
* A poisoned creature has disadvantage on attack rolls and ability checks.
[][Generic]
</Generic>
<Generic>
# Prone
- AltName: [À terre](conditions_hd.md#À-terre)
- Source: (SRD p359)
- Source: <Source>(SRD p359)</Source>
* A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
@ -186,12 +210,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
[][Generic]
</Generic>
<Generic>
# Restrained
- AltName: [Entravé](conditions_hd.md#entravé)
- Source: (SRD p359)
- Source: <Source>(SRD p359)</Source>
* A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
@ -200,12 +226,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* The creature has disadvantage on Dexterity saving throws.
[][Generic]
</Generic>
<Generic>
# Stunned
- AltName: [Étourdi](conditions_hd.md#Étourdi)
- Source: (SRD p359)
- Source: <Source>(SRD p359)</Source>
* A stunned creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move, and can speak only falteringly.
@ -214,12 +242,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* Attack rolls against the creature have advantage.
[][Generic]
</Generic>
<Generic>
# Unconscious
- AltName: [Inconscient](conditions_hd.md#inconscient)
- Source: (SRD p359)
- Source: <Source>(SRD p359)</Source>
* An unconscious creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings
@ -232,5 +262,5 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
[Items]: #
[Generic]: #