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Premier découpage

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Maniez Yan 2019-01-22 20:05:41 +01:00
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---
!Items
Id: conditions_vo.md#conditions
RootId: conditions_vo.md
ParentLink: index.md
Name: Conditions
ParentName: SRD
NameLevel: 1
AltName: '[États spéciaux](hd_conditions.md)'
Source: (SRD p358)
---
>  [SRD](index.md)
---
# Conditions
- AltName: [États spéciaux](hd_conditions.md)
- Source: (SRD p358)
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is subjected to a condition.
# [Blinded](srd_conditions_blinded.md)
#### _[Aveuglé](srd_conditions_blinded.md)_
# [Charmed](srd_conditions_charmed.md)
#### _[Charmé](srd_conditions_charmed.md)_
# [Deafened](srd_conditions_deafened.md)
#### _[Assourdi](srd_conditions_deafened.md)_
# [Exhaustion](srd_conditions_exhaustion.md)
#### _[Fatigue et épuisement](srd_conditions_exhaustion.md)_
# [Frightened](srd_conditions_frightened.md)
#### _[Terrorisé](srd_conditions_frightened.md)_
# [Grappled](srd_conditions_grappled.md)
#### _[Empoigné](srd_conditions_grappled.md)_
# [Incapacitated](srd_conditions_incapacitated.md)
#### _[Neutralisé](srd_conditions_incapacitated.md)_
# [Invisible](srd_conditions_invisible.md)
#### _[Invisible](srd_conditions_invisible.md)_
# [Paralyzed](srd_conditions_paralyzed.md)
#### _[Paralysé](srd_conditions_paralyzed.md)_
# [Petrified](srd_conditions_petrified.md)
#### _[Pétrifié](srd_conditions_petrified.md)_
# [Poisoned](srd_conditions_poisoned.md)
#### _[Empoisonné](srd_conditions_poisoned.md)_
# [Prone](srd_conditions_prone.md)
#### _[À terre](srd_conditions_prone.md)_
# [Restrained](srd_conditions_restrained.md)
#### _[Entravé](srd_conditions_restrained.md)_
# [Stunned](srd_conditions_stunned.md)
#### _[Étourdi](srd_conditions_stunned.md)_
# [Unconscious](srd_conditions_unconscious.md)
#### _[Inconscient](srd_conditions_unconscious.md)_