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Data/HD/srd_monsters_ancient_white_dragon.md
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---
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!MonsterVO
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Type: dragon
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Size: Gargantuan
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Alignment: chaotic evil
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ArmorClass: 20 (natural armor)
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HitPoints: 333 (18d20 + 144)
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Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
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Strength: 26 (+8)
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Dexterity: 10 (+0)
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Constitution: 26 (+8)
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Intelligence: 10 (+0)
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Wisdom: 13 (+1)
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Charisma: 14 (+2)
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SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
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Skills: Perception +13, Stealth +6
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DamageImmunities: cold
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Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
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Languages: Common, Draconic
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Challenge: 20 (25000 XP)
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Id: monsters_vo.md#ancient-white-dragon
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Ancient White Dragon
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Ancient White Dragon
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- CEO: [Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)
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- Gargantuan dragon, chaotic evil
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- **Armor Class** 20 (natural armor)
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- **Hit Points** 333 (18d20 + 144)
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- **Speed** 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|26 (+8)|10 (+0)|26 (+8)|10 (+0)|13 (+1)|14 (+2)|
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- **Saving Throws** Dex +6, Con +14, Wis +7, Cha +8
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- **Skills** Perception +13, Stealth +6
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- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
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- **Languages** Common, Draconic
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- **Challenge** 20 (25000 XP)
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- **Damage Immunities** cold
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## Special Features
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**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
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**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
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## Actions
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**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
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_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
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**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
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_Hit_: 15 (2d6 + 8) slashing damage.
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**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.
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_Hit_: 17 (2d8 + 8) bludgeoning damage.
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**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
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## Legendary Actions
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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**_Detect_**. The dragon makes a Wisdom (Perception) check.
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**_Tail Attack_**. The dragon makes a tail attack.
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**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.
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