mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-10-30 15:06:06 +00:00
Premier découpage
This commit is contained in:
parent
7b95299fbd
commit
21db82d88a
3330 changed files with 125636 additions and 17 deletions
64
Data/HD/srd_monsters_animated_armor.md
Normal file
64
Data/HD/srd_monsters_animated_armor.md
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
---
|
||||
!MonsterVO
|
||||
Type: construct
|
||||
Size: Medium
|
||||
Alignment: unaligned
|
||||
ArmorClass: 18 (natural armor)
|
||||
HitPoints: 33 (6d8 + 6)
|
||||
Speed: 25 ft.
|
||||
Strength: 14 (+2)
|
||||
Dexterity: 11 (+0)
|
||||
Constitution: 13 (+1)
|
||||
Intelligence: ' 1 (-5)'
|
||||
Wisdom: ' 3 (-4)'
|
||||
Charisma: ' 1 (-5)'
|
||||
DamageImmunities: poison, psychic
|
||||
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
|
||||
Senses: blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6
|
||||
Languages: '-'
|
||||
Challenge: 1 (200 XP)
|
||||
Id: monsters_vo.md#animated-armor
|
||||
ParentLink: monsters_vo.md#monsters-npc-and-animals
|
||||
Name: Animated Armor
|
||||
ParentName: Monsters, NPC and Animals
|
||||
NameLevel: 1
|
||||
AltName: '[Armure animée](hd_monsters_armure_animee.md)'
|
||||
Source: (SRD p263)
|
||||
---
|
||||
> [Monsters, NPC and Animals](srd_monsters.md)
|
||||
|
||||
---
|
||||
|
||||
# Animated Armor
|
||||
|
||||
- CEO: [Armure animée](hd_monsters_armure_animee.md)
|
||||
- Source: (SRD p263)
|
||||
- Medium construct, unaligned
|
||||
- **Armor Class** 18 (natural armor)
|
||||
- **Hit Points** 33 (6d8 + 6)
|
||||
- **Speed** 25 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|---|---|---|---|---|---|
|
||||
|14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)|
|
||||
|
||||
- **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6
|
||||
- **Languages** -
|
||||
- **Challenge** 1 (200 XP)
|
||||
- **Damage Immunities** poison, psychic
|
||||
- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](srd_spells_antimagic_field.md)_. If targeted by _[dispel magic](srd_spells_dispel_magic.md)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
|
||||
|
||||
**_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Multiattack_**. The armor makes two melee attacks.
|
||||
|
||||
**_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 5 (1d6 + 2) bludgeoning damage.
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue