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Data/HD/srd_monsters_assassin.md
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any non-good alignment
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ArmorClass: 15 (studded leather)
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HitPoints: 78 (12d8 + 24)
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Speed: 30 ft.
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Strength: 11 (+0)
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Dexterity: 16 (+3)
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Constitution: 14 (+2)
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Intelligence: 13 (+1)
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Wisdom: 11 (+0)
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Charisma: 10 (+0)
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SavingThrows: Dex +6, Int +4
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Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
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DamageResistances: poison
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Senses: passive Perception 13
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Languages: Thieves' cant plus any two languages
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Challenge: 8 (3900 XP)
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Id: monsters_vo.md#assassin
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Assassin
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Assassin](hd_monsters_assassin.md)'
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Source: (SRD p396)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Assassin
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- CEO: [Assassin](hd_monsters_assassin.md)
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- Source: (SRD p396)
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- Medium humanoid (any race), any non-good alignment
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- **Armor Class** 15 (studded leather)
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- **Hit Points** 78 (12d8 + 24)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|11 (+0)|16 (+3)|14 (+2)|13 (+1)|11 (+0)|10 (+0)|
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- **Saving Throws** Dex +6, Int +4
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- **Skills** Acrobatics +6, Deception +3, Perception +3, Stealth +9
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- **Senses** passive Perception 13
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- **Languages** Thieves' cant plus any two languages
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- **Challenge** 8 (3900 XP)
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- **Damage Resistances** poison
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## Special Features
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**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
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**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
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## Actions
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**_Multiattack_**. The assassin makes two shortsword attacks.
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**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
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**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
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_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
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