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Data/HD/srd_monsters_bandit_captain.md
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any non-lawful alignment
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ArmorClass: 15 (studded leather)
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HitPoints: 65 (10d8 + 20)
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Speed: 30 ft.
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Strength: 15 (+2)
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Dexterity: 16 (+3)
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Constitution: 14 (+2)
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Intelligence: 14 (+2)
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Wisdom: 11 (+0)
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Charisma: 14 (+2)
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SavingThrows: Str +4, Dex +5, Wis +2
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Skills: Athletics +4, Deception +4
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Senses: passive Perception 10
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Languages: any two languages
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Challenge: 2 (450 XP)
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Id: monsters_vo.md#bandit-captain
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Bandit Captain
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Capitaine Bandit](hd_monsters_capitaine_bandit.md)'
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Source: (SRD p397)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Bandit Captain
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- CEO: [Capitaine Bandit](hd_monsters_capitaine_bandit.md)
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- Source: (SRD p397)
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- Medium humanoid (any race), any non-lawful alignment
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- **Armor Class** 15 (studded leather)
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- **Hit Points** 65 (10d8 + 20)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|
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- **Saving Throws** Str +4, Dex +5, Wis +2
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- **Skills** Athletics +4, Deception +4
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- **Senses** passive Perception 10
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- **Languages** any two languages
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- **Challenge** 2 (450 XP)
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## Special Features
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**_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
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**_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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_Hit_: 6 (1d6 + 3) slashing damage.
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**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
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_Hit_: 5 (1d4 + 3) piercing damage.
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## Reactions
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**_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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