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Data/HD/srd_monsters_bugbear.md
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Data/HD/srd_monsters_bugbear.md
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---
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!MonsterVO
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Type: humanoid (goblinoid)
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Size: Medium
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Alignment: chaotic evil
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ArmorClass: 16 (hide armor, shield)
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HitPoints: 27 (5d8 + 5)
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Speed: 30 ft.
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Strength: 15 (+2)
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Dexterity: 14 (+2)
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Constitution: 13 (+1)
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Intelligence: ' 8 (-1)'
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Wisdom: 11 (+0)
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Charisma: ' 9 (-1)'
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Skills: Stealth +6, Survival +2
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Common, Goblin
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Challenge: 1 (200 XP)
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Id: monsters_vo.md#bugbear
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Bugbear
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Gobelours](hd_monsters_gobelours.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Bugbear
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- CEO: [Gobelours](hd_monsters_gobelours.md)
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- Medium humanoid (goblinoid), chaotic evil
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- **Armor Class** 16 (hide armor, shield)
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- **Hit Points** 27 (5d8 + 5)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)|
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- **Skills** Stealth +6, Survival +2
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Common, Goblin
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- **Challenge** 1 (200 XP)
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## Special Features
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**_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
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**_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
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## Actions
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**_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 11 (2d8 + 2) piercing damage.
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**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
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_Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
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