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Data/HD/srd_monsters_cult_fanatic.md
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any non-good alignment
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ArmorClass: 13 (leather armor)
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HitPoints: 33 (6d8 + 6)
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Speed: 30 ft.
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Strength: 11 (+0)
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Dexterity: 14 (+2)
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Constitution: 12 (+1)
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Intelligence: 10 (+0)
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Wisdom: 13 (+1)
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Charisma: 14 (+2)
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Skills: Deception +4, Persuasion +4, Religion +2
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Senses: passive Perception 11
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Languages: any one language (usually Common)
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Challenge: 2 (450 XP)
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Id: monsters_vo.md#cult-fanatic
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Cult Fanatic
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Fanatique de secte](hd_monsters_fanatique_de_secte.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Cult Fanatic
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- CEO: [Fanatique de secte](hd_monsters_fanatique_de_secte.md)
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- Medium humanoid (any race), any non-good alignment
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- **Armor Class** 13 (leather armor)
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- **Hit Points** 33 (6d8 + 6)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)|
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- **Skills** Deception +4, Persuasion +4, Religion +2
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- **Senses** passive Perception 11
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- **Languages** any one language (usually Common)
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- **Challenge** 2 (450 XP)
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## Special Features
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**_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.
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**_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
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* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
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* **1st level (4 slots):** _[command](srd_spells_command.md)_, _[inflict wounds](srd_spells_inflict_wounds.md)_, _[shield of faith](srd_spells_shield_of_faith.md)_
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* **2nd level (3 slots):** _[hold person](srd_spells_hold_person.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_
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## Actions
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**_Multiattack_**. The fanatic makes two melee attacks.
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**_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.
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_Hit_: 4 (1d4 + 2) piercing damage.
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