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Data/HD/srd_monsters_deep_gnome_svirfneblin.md
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---
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!MonsterVO
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Type: humanoid (gnome)
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Size: Small
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Alignment: neutral good
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ArmorClass: 15 (chain shirt)
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HitPoints: 16 (3d6 + 6)
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Speed: 20 ft.
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Strength: 15 (+2)
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Dexterity: 14 (+2)
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Constitution: 14 (+2)
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Intelligence: 12 (+1)
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Wisdom: 10 (+0)
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Charisma: ' 9 (-1)'
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Skills: Investigation +3, Perception +2, Stealth +4
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Senses: darkvision 120 ft., passive Perception 12
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Languages: Gnomish, Terran, Undercommon
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#deep-gnome-svirfneblin
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Deep Gnome (Svirfneblin)
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Deep Gnome (Svirfneblin)
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- CEO: [Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)
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- Small humanoid (gnome), neutral good
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- **Armor Class** 15 (chain shirt)
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- **Hit Points** 16 (3d6 + 6)
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- **Speed** 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|15 (+2)|14 (+2)|14 (+2)|12 (+1)|10 (+0)| 9 (-1)|
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- **Skills** Investigation +3, Perception +2, Stealth +4
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- **Senses** darkvision 120 ft., passive Perception 12
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- **Languages** Gnomish, Terran, Undercommon
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- **Challenge** 1/2 (100 XP)
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## Special Features
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**_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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**_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
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**_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
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At will: _[nondetection](srd_spells_nondetection.md)_ (self only)
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1/day each: _[blindness/deafness](srd_spells_blindnessdeafness.md)_, _[blur](srd_spells_blur.md)_, _[disguise self](srd_spells_disguise_self.md)_
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## Actions
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**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 6 (1d8 + 2) piercing damage.
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**_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.
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_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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