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Premier découpage

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Maniez Yan 2019-01-22 20:05:41 +01:00
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!MonsterVO
Type: humanoid (gnome)
Size: Small
Alignment: neutral good
ArmorClass: 15 (chain shirt)
HitPoints: 16 (3d6 + 6)
Speed: 20 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Skills: Investigation +3, Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Gnomish, Terran, Undercommon
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#deep-gnome-svirfneblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Deep Gnome (Svirfneblin)
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Deep Gnome (Svirfneblin)
- CEO: [Gnome des profondeurs (svirfneblin)](hd_monsters_gnome_des_profondeurs_svirfneblin.md)
-  Small humanoid (gnome), neutral good
- **Armor Class** 15 (chain shirt)
- **Hit Points** 16 (3d6 + 6)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|15 (+2)|14 (+2)|14 (+2)|12 (+1)|10 (+0)| 9 (-1)|
- **Skills** Investigation +3, Perception +2, Stealth +4
- **Senses** darkvision 120 ft., passive Perception 12
- **Languages** Gnomish, Terran, Undercommon
- **Challenge** 1/2 (100 XP)
## Special Features
**_Stone Camouflage_**. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
**_Gnome Cunning_**. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
**_Innate Spellcasting_**. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: _[nondetection](srd_spells_nondetection.md)_ (self only)
1/day each: _[blindness/deafness](srd_spells_blindnessdeafness.md)_, _[blur](srd_spells_blur.md)_, _[disguise self](srd_spells_disguise_self.md)_
## Actions
**_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 6 (1d8 + 2) piercing damage.
**_Poisoned Dart_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature.
_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.