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Data/HD/srd_monsters_drider.md
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---
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!MonsterVO
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Type: monstrosity
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Size: Large
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Alignment: chaotic evil
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ArmorClass: 19 (natural armor)
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HitPoints: 123 (13d10 + 52)
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Speed: 30 ft., climb 30 ft.
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Strength: 16 (+3)
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Dexterity: 16 (+3)
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Constitution: 18 (+4)
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Intelligence: 13 (+1)
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Wisdom: 14 (+2)
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Charisma: 12 (+1)
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Skills: Perception +5, Stealth +9
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Senses: darkvision 120 ft., passive Perception 15
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Languages: Elvish, Undercommon
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Challenge: 6 (2300 XP)
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Id: monsters_vo.md#drider
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Drider
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Drider](hd_monsters_drider.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Drider
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- CEO: [Drider](hd_monsters_drider.md)
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- Large monstrosity, chaotic evil
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- **Armor Class** 19 (natural armor)
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- **Hit Points** 123 (13d10 + 52)
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- **Speed** 30 ft., climb 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|16 (+3)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|12 (+1)|
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- **Skills** Perception +5, Stealth +9
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- **Senses** darkvision 120 ft., passive Perception 15
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- **Languages** Elvish, Undercommon
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- **Challenge** 6 (2300 XP)
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## Special Features
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**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
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**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
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At will: _[dancing lights](srd_spells_dancing_lights.md)_
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1/day each: _[darkness](srd_spells_darkness.md)_, _[faerie fire](srd_spells_faerie_fire.md)_
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**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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**_Web Walker_**. The drider ignores movement restrictions caused by webbing.
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## Actions
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**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
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**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
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_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
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**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
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**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.
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_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
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