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| --- | ||||
| !MonsterVO | ||||
| Type: humanoid (elf) | ||||
| Size: Medium | ||||
| Alignment: neutral evil | ||||
| ArmorClass: 15 (chain shirt) | ||||
| HitPoints: 13 (3d8) | ||||
| Speed: 30 ft. | ||||
| Strength: 10 (+0) | ||||
| Dexterity: 14 (+2) | ||||
| Constitution: 10 (+0) | ||||
| Intelligence: 11 (+0) | ||||
| Wisdom: 11 (+0) | ||||
| Charisma: 12 (+1) | ||||
| Skills: Perception +2, Stealth +4 | ||||
| Senses: darkvision 120 ft., passive Perception 12 | ||||
| Languages: Elvish, Undercommon | ||||
| Challenge: 1/4 (50 XP) | ||||
| Id: monsters_vo.md#drow | ||||
| ParentLink: monsters_vo.md#monsters-npc-and-animals | ||||
| Name: Drow | ||||
| ParentName: Monsters, NPC and Animals | ||||
| NameLevel: 1 | ||||
| AltName: '[Drow](hd_monsters_drow.md)' | ||||
| --- | ||||
| > [Monsters, NPC and Animals](srd_monsters.md) | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| # Drow | ||||
| 
 | ||||
| - CEO: [Drow](hd_monsters_drow.md) | ||||
| -  Medium humanoid (elf), neutral evil | ||||
| - **Armor Class** 15 (chain shirt) | ||||
| - **Hit Points** 13 (3d8) | ||||
| - **Speed** 30 ft. | ||||
| 
 | ||||
| |STR|DEX|CON|INT|WIS|CHA| | ||||
| |---|---|---|---|---|---| | ||||
| |10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)| | ||||
| 
 | ||||
| - **Skills** Perception +2, Stealth +4 | ||||
| - **Senses** darkvision 120 ft., passive Perception 12 | ||||
| - **Languages** Elvish, Undercommon | ||||
| - **Challenge** 1/4 (50 XP) | ||||
| 
 | ||||
| ## Special Features | ||||
| 
 | ||||
| **_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. | ||||
| 
 | ||||
| **_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: | ||||
| 
 | ||||
| At will: _[dancing lights](srd_spells_dancing_lights.md)_ | ||||
| 
 | ||||
| 1/day each: _[darkness](srd_spells_darkness.md), [faerie fire](srd_spells_faerie_fire.md)_ | ||||
| 
 | ||||
| **_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | ||||
| 
 | ||||
| ## Actions | ||||
| 
 | ||||
| **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | ||||
| 
 | ||||
| _Hit_: 5 (1d6 + 2) piercing damage. | ||||
| 
 | ||||
| **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. | ||||
| 
 | ||||
| _Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. | ||||
| 
 | ||||
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