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Data/HD/srd_monsters_dust_mephit.md
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---
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!MonsterVO
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Type: elemental
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Size: Small
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Alignment: neutral evil
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ArmorClass: 12
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HitPoints: 17 (5d6)
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Speed: 30 ft., fly 30 ft.
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Strength: ' 5 (-3)'
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Dexterity: 14 (+2)
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Constitution: 10 (+0)
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Intelligence: ' 9 (-1)'
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Wisdom: 11 (+0)
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Charisma: 10 (+0)
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Skills: Perception +2, Stealth +4
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DamageImmunities: poison
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ConditionImmunities: poisoned
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Senses: darkvision 60 ft., passive Perception 12
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Languages: Auran, Terran
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#dust-mephit
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Dust Mephit
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Méphite de poussière](hd_monsters_mephite_de_poussiere.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Dust Mephit
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- CEO: [Méphite de poussière](hd_monsters_mephite_de_poussiere.md)
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- Small elemental, neutral evil
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- **Armor Class** 12
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- **Hit Points** 17 (5d6)
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- **Speed** 30 ft., fly 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 5 (-3)|14 (+2)|10 (+0)| 9 (-1)|11 (+0)|10 (+0)|
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- **Skills** Perception +2, Stealth +4
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- **Senses** darkvision 60 ft., passive Perception 12
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- **Languages** Auran, Terran
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- **Challenge** 1/2 (100 XP)
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- **Damage Immunities** poison
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- **Damage Vulnerabilities** fire
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- **Condition Immunities** poisoned
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## Special Features
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**_Death Burst_**. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be [blinded](srd_conditions_blinded.md) for 1 minute. A [blinded](srd_conditions_blinded.md) creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
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**_Innate Spellcasting (1/Day)_**. The mephit can innately cast _[sleep](srd_spells_sleep.md)_, requiring no material components. Its innate spellcasting ability is Charisma.
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## Actions
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**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 4 (1d4 + 2) slashing damage.
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**_Blinding Breath (Recharge 6)_**. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be [blinded](srd_conditions_blinded.md) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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