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Premier découpage

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!MonsterVO
Type: elemental
Size: Large
Alignment: neutral
ArmorClass: 13
HitPoints: 102 (12d10 + 36)
Speed: 50 ft.
Strength: 10 (+0)
Dexterity: 17 (+3)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
DamageImmunities: fire, poison
ConditionImmunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 5 (1800 XP)
Id: monsters_vo.md#fire-elemental
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Fire Elemental
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Élémentaire du feu](hd_monsters_elementaire_du_feu.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Fire Elemental
- CEO: [Élémentaire du feu](hd_monsters_elementaire_du_feu.md)
-  Large elemental, neutral
- **Armor Class** 13
- **Hit Points** 102 (12d10 + 36)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Ignan
- **Challenge** 5 (1800 XP)
- **Damage Immunities** fire, poison
- **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
## Special Features
**_Fire Form_**. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
**_Illumination_**. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
**_Water Susceptibility_**. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
## Actions
**_Multiattack_**. The elemental makes two touch attacks.
**_Touch_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.