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Data/HD/srd_monsters_giant_octopus.md
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---
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!MonsterVO
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Type: beast
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Size: Large
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Alignment: unaligned
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ArmorClass: 11
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HitPoints: 52 (8d10 + 8)
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Speed: 10 ft., swim 60 ft.
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Strength: 17 (+3)
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Dexterity: 13 (+1)
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Constitution: 13 (+1)
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Intelligence: ' 4 (-3)'
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Wisdom: 10 (+0)
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Charisma: ' 4 (-3)'
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Skills: Perception +4, Stealth +5
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Senses: darkvision 60 ft., passive Perception 14
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Languages: '-'
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Challenge: 1 (200 XP)
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Id: monsters_vo.md#giant-octopus
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Giant Octopus
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Pieuvre géante](hd_monsters_pieuvre_geante.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Giant Octopus
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- CEO: [Pieuvre géante](hd_monsters_pieuvre_geante.md)
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- Large beast, unaligned
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- **Armor Class** 11
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- **Hit Points** 52 (8d10 + 8)
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- **Speed** 10 ft., swim 60 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|17 (+3)|13 (+1)|13 (+1)| 4 (-3)|10 (+0)| 4 (-3)|
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- **Skills** Perception +4, Stealth +5
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- **Senses** darkvision 60 ft., passive Perception 14
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- **Languages** -
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- **Challenge** 1 (200 XP)
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## Special Features
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**_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.
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**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
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**_Water Breathing_**. The octopus can breathe only underwater.
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## Actions
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**_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.
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_Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
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**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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