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Data/HD/srd_monsters_gladiator.md
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any alignment
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ArmorClass: 16 (studded leather, shield)
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HitPoints: 112 (15d8 + 45)
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Speed: 30 ft.
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Strength: 18 (+4)
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Dexterity: 15 (+2)
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Constitution: 16 (+3)
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Intelligence: 10 (+0)
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Wisdom: 12 (+1)
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Charisma: 15 (+2)
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SavingThrows: Str +7, Dex +5, Con +6
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Skills: Athletics +10, Intimidation +5
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Senses: passive Perception 11
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Languages: any one language (usually Common)
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Challenge: 5 (1800 XP)
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Id: monsters_vo.md#gladiator
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Gladiator
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Gladiateur](hd_monsters_gladiateur.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Gladiator
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- CEO: [Gladiateur](hd_monsters_gladiateur.md)
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- Medium humanoid (any race), any alignment
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- **Armor Class** 16 (studded leather, shield)
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- **Hit Points** 112 (15d8 + 45)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)|
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- **Saving Throws** Str +7, Dex +5, Con +6
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- **Skills** Athletics +10, Intimidation +5
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- **Senses** passive Perception 11
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- **Languages** any one language (usually Common)
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- **Challenge** 5 (1800 XP)
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## Special Features
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**_Brave_**. The gladiator has advantage on saving throws against being frightened.
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**_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
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## Actions
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**_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.
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**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.
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_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
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**_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
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_Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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## Reactions
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**_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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