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---
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!MonsterVO
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Type: dragon
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Size: Medium
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Alignment: lawful good
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ArmorClass: 17 (natural armor)
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HitPoints: 60 (8d8 + 24)
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Speed: 30 ft., fly 60 ft., swim 30 ft.
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Strength: 19 (+4)
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Dexterity: 14 (+2)
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Constitution: 17 (+3)
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Intelligence: 14 (+2)
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Wisdom: 11 (+0)
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Charisma: 16 (+3)
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SavingThrows: Dex +4, Con +5, Wis +2, Cha +5
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Skills: Perception +4, Stealth +4
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DamageImmunities: fire
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Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
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Languages: Draconic
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Challenge: 3 (700 XP)
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Id: monsters_vo.md#gold-dragon-wyrmling
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Gold Dragon Wyrmling
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: "[Dragonnet d'or](hd_monsters_dragonnet_dor.md)"
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Gold Dragon Wyrmling
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- CEO: [Dragonnet d'or](hd_monsters_dragonnet_dor.md)
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- Medium dragon, lawful good
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- **Armor Class** 17 (natural armor)
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- **Hit Points** 60 (8d8 + 24)
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- **Speed** 30 ft., fly 60 ft., swim 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|19 (+4)|14 (+2)|17 (+3)|14 (+2)|11 (+0)|16 (+3)|
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- **Saving Throws** Dex +4, Con +5, Wis +2, Cha +5
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- **Skills** Perception +4, Stealth +4
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- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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- **Languages** Draconic
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- **Challenge** 3 (700 XP)
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- **Damage Immunities** fire
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## Special Features
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**_Amphibious_**. The dragon can breathe air and water.
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## Actions
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**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 9 (1d10 + 4) piercing damage.
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**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.
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**_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
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**_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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