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| --- | ||||
| !MonsterVO | ||||
| Type: fiend (demon) | ||||
| Size: Large | ||||
| Alignment: chaotic evil | ||||
| ArmorClass: 16 (natural armor) | ||||
| HitPoints: 136 (13d10 + 65) | ||||
| Speed: 30 ft. | ||||
| Strength: 19 (+4) | ||||
| Dexterity: 17 (+3) | ||||
| Constitution: 20 (+5) | ||||
| Intelligence: ' 5 (-3)' | ||||
| Wisdom: 12 (+1) | ||||
| Charisma: 13 (+1) | ||||
| SavingThrows: Str +7, Con +8, Wis +4 | ||||
| DamageImmunities: poison | ||||
| ConditionImmunities: poisoned | ||||
| DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks | ||||
| Senses: darkvision 120 ft., passive Perception 11 | ||||
| Languages: Abyssal, telepathy 120 ft. | ||||
| Challenge: 8 (3900 XP) | ||||
| Id: monsters_vo.md#hezrou | ||||
| ParentLink: monsters_vo.md#monsters-npc-and-animals | ||||
| Name: Hezrou | ||||
| ParentName: Monsters, NPC and Animals | ||||
| NameLevel: 1 | ||||
| AltName: '[Hezrou](hd_monsters_hezrou.md)' | ||||
| --- | ||||
| > [Monsters, NPC and Animals](srd_monsters.md) | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| # Hezrou | ||||
| 
 | ||||
| - CEO: [Hezrou](hd_monsters_hezrou.md) | ||||
| -  Large fiend (demon), chaotic evil | ||||
| - **Armor Class** 16 (natural armor) | ||||
| - **Hit Points** 136 (13d10 + 65) | ||||
| - **Speed** 30 ft. | ||||
| 
 | ||||
| |STR|DEX|CON|INT|WIS|CHA| | ||||
| |---|---|---|---|---|---| | ||||
| |19 (+4)|17 (+3)|20 (+5)| 5 (-3)|12 (+1)|13 (+1)| | ||||
| 
 | ||||
| - **Saving Throws** Str +7, Con +8, Wis +4 | ||||
| - **Senses** darkvision 120 ft., passive Perception 11 | ||||
| - **Languages** Abyssal, telepathy 120 ft. | ||||
| - **Challenge** 8 (3900 XP) | ||||
| - **Damage Immunities** poison | ||||
| - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks | ||||
| - **Condition Immunities** poisoned | ||||
| 
 | ||||
| ## Special Features | ||||
| 
 | ||||
| **_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects. | ||||
| 
 | ||||
| **_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. | ||||
| 
 | ||||
| ## Actions | ||||
| 
 | ||||
| **_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws. | ||||
| 
 | ||||
| **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. | ||||
| 
 | ||||
| _Hit_: 15 (2d10 + 4) piercing damage. | ||||
| 
 | ||||
| **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. | ||||
| 
 | ||||
| _Hit_: 11 (2d6 + 4) slashing damage. | ||||
| 
 | ||||
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