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Data/HD/srd_monsters_invisible_stalker.md
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---
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!MonsterVO
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Type: elemental
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Size: Medium
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Alignment: neutral
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ArmorClass: 14
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HitPoints: 104 (16d8 + 32)
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Speed: 50 ft., fly 50 ft. (hover)
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Strength: 16 (+3)
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Dexterity: 19 (+4)
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Constitution: 14 (+2)
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Intelligence: 10 (+0)
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Wisdom: 15 (+2)
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Charisma: 11 (+0)
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Skills: Perception +8, Stealth +10
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DamageImmunities: poison
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ConditionImmunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
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Senses: darkvision 60 ft., passive Perception 18
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Languages: Auran, understands Common but doesn't speak it
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Challenge: 6 (2300 XP)
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Id: monsters_vo.md#invisible-stalker
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Invisible Stalker
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Traqueur invisible](hd_monsters_traqueur_invisible.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Invisible Stalker
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- CEO: [Traqueur invisible](hd_monsters_traqueur_invisible.md)
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- Medium elemental, neutral
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- **Armor Class** 14
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- **Hit Points** 104 (16d8 + 32)
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- **Speed** 50 ft., fly 50 ft. (hover)
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|16 (+3)|19 (+4)|14 (+2)|10 (+0)|15 (+2)|11 (+0)|
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- **Skills** Perception +8, Stealth +10
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- **Senses** darkvision 60 ft., passive Perception 18
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- **Languages** Auran, understands Common but doesn't speak it
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- **Challenge** 6 (2300 XP)
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- **Damage Immunities** poison
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- **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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## Special Features
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**_Invisibility_**. The stalker is invisible.
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**_Faultless Tracker_**. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
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## Actions
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**_Multiattack_**. The stalker makes two slam attacks.
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**_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 10 (2d6 + 3) bludgeoning damage.
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