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Data/HD/srd_monsters_iron_golem.md
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---
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!MonsterVO
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Type: construct
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Size: Large
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Alignment: unaligned
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ArmorClass: 20 (natural armor)
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HitPoints: 210 (20d10 + 100)
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Speed: 30 ft.
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Strength: 24 (+7)
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Dexterity: ' 9 (-1)'
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Constitution: 20 (+5)
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Intelligence: ' 3 (-4)'
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Wisdom: 11 (+0)
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Charisma: ' 1 (-5)'
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DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
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ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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Senses: darkvision 120 ft., passive Perception 10
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Languages: understands the languages of its creator but can't speak
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Challenge: 16 (15000 XP)
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Id: monsters_vo.md#iron-golem
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Iron Golem
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Golem de fer](hd_monsters_golem_de_fer.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Iron Golem
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- CEO: [Golem de fer](hd_monsters_golem_de_fer.md)
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- Large construct, unaligned
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- **Armor Class** 20 (natural armor)
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- **Hit Points** 210 (20d10 + 100)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|24 (+7)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|
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- **Senses** darkvision 120 ft., passive Perception 10
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- **Languages** understands the languages of its creator but can't speak
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- **Challenge** 16 (15000 XP)
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- **Damage Immunities** fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
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- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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## Special Features
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**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
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**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
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**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
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**_Magic Weapons_**. The golem's weapon attacks are magical.
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## Actions
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**_Multiattack_**. The golem makes two melee attacks.
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**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
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_Hit_: 20 (3d8 + 7) bludgeoning damage.
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**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
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_Hit_: 23 (3d10 + 7) slashing damage.
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**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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