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Data/HD/srd_monsters_lion.md
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---
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!MonsterVO
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Type: beast
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Size: Large
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Alignment: unaligned
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ArmorClass: 12
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HitPoints: 26 (4d10 + 4)
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Speed: 50 ft.
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Strength: 17 (+3)
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Dexterity: 15 (+2)
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Constitution: 13 (+1)
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Intelligence: ' 3 (-4)'
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Wisdom: 12 (+1)
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Charisma: ' 8 (-1)'
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Skills: Perception +3, Stealth +6
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Senses: passive Perception 13
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Languages: '-'
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Challenge: 1 (200 XP)
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Id: monsters_vo.md#lion
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Lion
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Lion](hd_monsters_lion.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Lion
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- CEO: [Lion](hd_monsters_lion.md)
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- Large beast, unaligned
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- **Armor Class** 12
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- **Hit Points** 26 (4d10 + 4)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)|
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- **Skills** Perception +3, Stealth +6
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- **Senses** passive Perception 13
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- **Languages** -
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- **Challenge** 1 (200 XP)
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## Special Features
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**_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.
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**_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
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**_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
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**_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.
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## Actions
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**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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_Hit_: 7 (1d8 + 3) piercing damage.
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**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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_Hit_: 6 (1d6 + 3) slashing damage.
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