mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-12-17 07:40:41 +00:00
Premier découpage
This commit is contained in:
parent
7b95299fbd
commit
21db82d88a
3330 changed files with 125636 additions and 17 deletions
70
Data/HD/srd_monsters_lizardfolk.md
Normal file
70
Data/HD/srd_monsters_lizardfolk.md
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
---
|
||||
!MonsterVO
|
||||
Type: humanoid (lizardfolk)
|
||||
Size: Medium
|
||||
Alignment: neutral
|
||||
ArmorClass: 15 (natural armor, shield)
|
||||
HitPoints: 22 (4d8 + 4)
|
||||
Speed: 30 ft., swim 30 ft.
|
||||
Strength: 15 (+2)
|
||||
Dexterity: 10 (+0)
|
||||
Constitution: 13 (+1)
|
||||
Intelligence: ' 7 (-2)'
|
||||
Wisdom: 12 (+1)
|
||||
Charisma: ' 7 (-2)'
|
||||
Skills: Perception +3, Stealth +4, Survival +5
|
||||
Senses: passive Perception 13
|
||||
Languages: Draconic
|
||||
Challenge: 1/2 (100 XP)
|
||||
Id: monsters_vo.md#lizardfolk
|
||||
ParentLink: monsters_vo.md#monsters-npc-and-animals
|
||||
Name: Lizardfolk
|
||||
ParentName: Monsters, NPC and Animals
|
||||
NameLevel: 1
|
||||
AltName: '[Homme-lézard](hd_monsters_homme_lezard.md)'
|
||||
---
|
||||
> [Monsters, NPC and Animals](srd_monsters.md)
|
||||
|
||||
---
|
||||
|
||||
# Lizardfolk
|
||||
|
||||
- CEO: [Homme-lézard](hd_monsters_homme_lezard.md)
|
||||
- Medium humanoid (lizardfolk), neutral
|
||||
- **Armor Class** 15 (natural armor, shield)
|
||||
- **Hit Points** 22 (4d8 + 4)
|
||||
- **Speed** 30 ft., swim 30 ft.
|
||||
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|---|---|---|---|---|---|
|
||||
|15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)|
|
||||
|
||||
- **Skills** Perception +3, Stealth +4, Survival +5
|
||||
- **Senses** passive Perception 13
|
||||
- **Languages** Draconic
|
||||
- **Challenge** 1/2 (100 XP)
|
||||
|
||||
## Special Features
|
||||
|
||||
**_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes.
|
||||
|
||||
## Actions
|
||||
|
||||
**_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon.
|
||||
|
||||
**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 5 (1d6 + 2) piercing damage.
|
||||
|
||||
**_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 5 (1d6 + 2) bludgeoning damage.
|
||||
|
||||
**_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
|
||||
|
||||
_Hit_: 5 (1d6 + 2) piercing damage.
|
||||
|
||||
**_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
|
||||
|
||||
_Hit_: 5 (1d6 + 2) piercing damage.
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue