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| --- | ||||
| !MonsterVO | ||||
| Type: elemental | ||||
| Size: Small | ||||
| Alignment: chaotic neutral | ||||
| ArmorClass: 14 (natural armor) | ||||
| HitPoints: 9 (2d6 + 2) | ||||
| Speed: 30 ft. | ||||
| Strength: ' 7 (-2)' | ||||
| Dexterity: 15 (+2) | ||||
| Constitution: 12 (+1) | ||||
| Intelligence: ' 8 (-1)' | ||||
| Wisdom: 11 (+0) | ||||
| Charisma: 10 (+0) | ||||
| DamageImmunities: fire | ||||
| DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks | ||||
| Senses: darkvision 60 ft., passive Perception 10 | ||||
| Languages: Ignan | ||||
| Challenge: 1/2 (100 XP) | ||||
| Id: monsters_vo.md#magmin | ||||
| ParentLink: monsters_vo.md#monsters-npc-and-animals | ||||
| Name: Magmin | ||||
| ParentName: Monsters, NPC and Animals | ||||
| NameLevel: 1 | ||||
| AltName: '[Magmatique](hd_monsters_magmatique.md)' | ||||
| --- | ||||
| > [Monsters, NPC and Animals](srd_monsters.md) | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| # Magmin | ||||
| 
 | ||||
| - CEO: [Magmatique](hd_monsters_magmatique.md) | ||||
| -  Small elemental, chaotic neutral | ||||
| - **Armor Class** 14 (natural armor) | ||||
| - **Hit Points** 9 (2d6 + 2) | ||||
| - **Speed** 30 ft. | ||||
| 
 | ||||
| |STR|DEX|CON|INT|WIS|CHA| | ||||
| |---|---|---|---|---|---| | ||||
| | 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)| | ||||
| 
 | ||||
| - **Senses** darkvision 60 ft., passive Perception 10 | ||||
| - **Languages** Ignan | ||||
| - **Challenge** 1/2 (100 XP) | ||||
| - **Damage Immunities** fire | ||||
| - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks | ||||
| 
 | ||||
| ## Special Features | ||||
| 
 | ||||
| **_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. | ||||
| 
 | ||||
| **_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. | ||||
| 
 | ||||
| ## Actions | ||||
| 
 | ||||
| **_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | ||||
| 
 | ||||
| _Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns. | ||||
| 
 | ||||
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