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Data/HD/srd_monsters_minotaur_skeleton.md
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---
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!MonsterVO
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Type: undead
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Size: Large
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Alignment: lawful evil
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ArmorClass: 12 (natural armor)
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HitPoints: 67 (9d10 + 18)
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Speed: 40 ft.
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Strength: 18 (+4)
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Dexterity: 11 (+0)
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Constitution: 15 (+2)
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Intelligence: ' 6 (-2)'
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Wisdom: ' 8 (-1)'
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Charisma: ' 5 (-3)'
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DamageImmunities: poison
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ConditionImmunities: exhaustion, poisoned
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Senses: darkvision 60 ft., passive Perception 9
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Languages: understands Abyssal but can't speak
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Challenge: 2 (450 XP)
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Id: monsters_vo.md#minotaur-skeleton
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Minotaur Skeleton
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Squelette minotaure](hd_monsters_squelette_minotaure.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Minotaur Skeleton
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- CEO: [Squelette minotaure](hd_monsters_squelette_minotaure.md)
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- Large undead, lawful evil
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- **Armor Class** 12 (natural armor)
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- **Hit Points** 67 (9d10 + 18)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)|
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- **Senses** darkvision 60 ft., passive Perception 9
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- **Languages** understands Abyssal but can't speak
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- **Challenge** 2 (450 XP)
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- **Damage Immunities** poison
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- **Damage Vulnerabilities** bludgeoning
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- **Condition Immunities** exhaustion, poisoned
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## Special Features
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**_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
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## Actions
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**_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 17 (2d12 + 4) slashing damage.
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**_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 13 (2d8 + 4) piercing damage.
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