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Data/HD/srd_monsters_octopus.md
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---
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!MonsterVO
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Type: beast
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Size: Small
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Alignment: unaligned
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ArmorClass: 12
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HitPoints: 3 (1d6)
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Speed: 5 ft., swim 30 ft.
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Strength: ' 4 (-3)'
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Dexterity: 15 (+2)
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Constitution: 11 (+0)
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Intelligence: ' 3 (-4)'
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Wisdom: 10 (+0)
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Charisma: ' 4 (-3)'
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Skills: Perception +2, Stealth +4
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Senses: darkvision 30 ft., passive Perception 12
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Languages: '-'
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Challenge: 0 (10 XP)
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Id: monsters_vo.md#octopus
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Octopus
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Pieuvre](hd_monsters_pieuvre.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Octopus
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- CEO: [Pieuvre](hd_monsters_pieuvre.md)
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- Small beast, unaligned
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- **Armor Class** 12
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- **Hit Points** 3 (1d6)
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- **Speed** 5 ft., swim 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)|
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- **Skills** Perception +2, Stealth +4
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- **Senses** darkvision 30 ft., passive Perception 12
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- **Languages** -
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- **Challenge** 0 (10 XP)
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## Special Features
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**_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.
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**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
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**_Water Breathing_**. The octopus can breathe only underwater.
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## Actions
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**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
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**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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