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Data/HD/srd_monsters_rust_monster.md
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---
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!MonsterVO
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Type: monstrosity
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Size: Medium
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Alignment: unaligned
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ArmorClass: 14 (natural armor)
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HitPoints: 27 (5d8 + 5)
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Speed: 40 ft
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Strength: 13 (+1)
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Dexterity: 12 (+1)
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Constitution: 13 (+1)
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Intelligence: ' 2 (-4)'
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Wisdom: 13 (+1)
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Charisma: ' 6 (-2)'
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Senses: darkvision 60 ft., passive Perception 11
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Languages: '-'
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#rust-monster
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Rust Monster
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Oxydeur](hd_monsters_oxydeur.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Rust Monster
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- CEO: [Oxydeur](hd_monsters_oxydeur.md)
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- Medium monstrosity, unaligned
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- **Armor Class** 14 (natural armor)
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- **Hit Points** 27 (5d8 + 5)
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- **Speed** 40 ft
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|13 (+1)|12 (+1)|13 (+1)| 2 (-4)|13 (+1)| 6 (-2)|
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- **Senses** darkvision 60 ft., passive Perception 11
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- **Languages** -
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- **Challenge** 1/2 (100 XP)
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## Special Features
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**_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
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**_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
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## Actions
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**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d8 + 1) piercing damage.
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**_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
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