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Data/HD/srd_monsters_scout.md
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any alignment
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ArmorClass: 13 (leather armor)
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HitPoints: 16 (3d8 + 3)
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Speed: 30 ft.
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Strength: 11 (+0)
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Dexterity: 14 (+2)
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Constitution: 12 (+1)
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Intelligence: 11 (+0)
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Wisdom: 13 (+1)
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Charisma: 11 (+0)
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Skills: Nature +4, Perception +5, Stealth +6, Survival +5
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Senses: passive Perception 15
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Languages: any one language (usually Common)
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#scout
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Scout
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Éclaireur](hd_monsters_eclaireur.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Scout
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- CEO: [Éclaireur](hd_monsters_eclaireur.md)
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- Medium humanoid (any race), any alignment
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- **Armor Class** 13 (leather armor)
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- **Hit Points** 16 (3d8 + 3)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)|
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- **Skills** Nature +4, Perception +5, Stealth +6, Survival +5
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- **Senses** passive Perception 15
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- **Languages** any one language (usually Common)
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- **Challenge** 1/2 (100 XP)
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## Special Features
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**_Keen Hearing and Sight_**. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
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## Actions
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**_Multiattack_**. The scout makes two melee attacks or two ranged attacks.
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**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage.
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**_Longbow_**. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target.
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_Hit_: 6 (1d8 + 2) piercing damage.
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