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Data/HD/srd_monsters_shadow.md
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---
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!MonsterVO
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Type: undead
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Size: Medium
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Alignment: chaotic evil
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ArmorClass: 12
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HitPoints: 16 (3d8 + 3)
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Speed: 40 ft.
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Strength: ' 6 (-2)'
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Dexterity: 14 (+2)
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Constitution: 13 (+1)
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Intelligence: ' 6 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 8 (-1)'
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Skills: Stealth +4 (+6 in dim light or darkness)
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DamageImmunities: necrotic, poison
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ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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Senses: darkvision 60 ft., passive Perception 10
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Languages: '-'
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#shadow
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Shadow
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Ombre](hd_monsters_ombre.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Shadow
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- CEO: [Ombre](hd_monsters_ombre.md)
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- Medium undead, chaotic evil
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- **Armor Class** 12
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- **Hit Points** 16 (3d8 + 3)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
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- **Skills** Stealth +4 (+6 in dim light or darkness)
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** -
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- **Challenge** 1/2 (100 XP)
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- **Damage Immunities** necrotic, poison
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- **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Damage Vulnerabilities** radiant
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- **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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## Special Features
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**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
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**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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## Actions
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**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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