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Data/HD/srd_monsters_sprite.md
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Data/HD/srd_monsters_sprite.md
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---
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!MonsterVO
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Type: fey
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Size: Tiny
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Alignment: neutral good
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ArmorClass: 15 (leather armor)
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HitPoints: 2 (1d4)
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Speed: 10 ft., fly 40 ft.
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Strength: ' 3 (-4)'
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Dexterity: 18 (+4)
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Constitution: 10 (+0)
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Intelligence: 14 (+2)
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Wisdom: 13 (+1)
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Charisma: 11 (+0)
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Skills: Perception +3, Stealth +8
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Senses: passive Perception 13
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Languages: Common, Elvish, Sylvan
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Challenge: 1/4 (50 XP)
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Id: monsters_vo.md#sprite
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Sprite
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Esprit follet](hd_monsters_esprit_follet.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Sprite
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- CEO: [Esprit follet](hd_monsters_esprit_follet.md)
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- Tiny fey, neutral good
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- **Armor Class** 15 (leather armor)
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- **Hit Points** 2 (1d4)
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- **Speed** 10 ft., fly 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)|
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- **Skills** Perception +3, Stealth +8
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- **Senses** passive Perception 13
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- **Languages** Common, Elvish, Sylvan
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- **Challenge** 1/4 (50 XP)
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## Special Features
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**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
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_Hit_: 1 slashing damage.
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**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
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_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
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**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
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**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
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