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Data/HD/srd_monsters_spy.md
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any alignment
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ArmorClass: 12
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HitPoints: 27 (6d8)
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Speed: 30 ft.
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Strength: 10 (+0)
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Dexterity: 15 (+2)
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Constitution: 10 (+0)
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Intelligence: 12 (+1)
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Wisdom: 14 (+2)
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Charisma: 16 (+3)
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Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
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Senses: passive Perception 16
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Languages: any two languages
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Challenge: 1 (200 XP)
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Id: monsters_vo.md#spy
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Spy
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Espion](hd_monsters_espion.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Spy
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- CEO: [Espion](hd_monsters_espion.md)
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- Medium humanoid (any race), any alignment
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- **Armor Class** 12
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- **Hit Points** 27 (6d8)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|10 (+0)|15 (+2)|10 (+0)|12 (+1)|14 (+2)|16 (+3)|
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- **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
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- **Senses** passive Perception 16
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- **Languages** any two languages
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- **Challenge** 1 (200 XP)
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## Special Features
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**_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
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**_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
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## Actions
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**_Multiattack_**. The spy makes two melee attacks.
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**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage.
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**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage.
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