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Data/HD/srd_monsters_tribal_warrior.md
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any alignment
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ArmorClass: 12 (hide armor)
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HitPoints: 11 (2d8 + 2)
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Speed: 30 ft.
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Strength: 13 (+1)
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Dexterity: 11 (+0)
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Constitution: 12 (+1)
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Intelligence: ' 8 (-1)'
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Wisdom: 11 (+0)
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Charisma: ' 8 (-1)'
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Senses: passive Perception 10
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Languages: any one language
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Challenge: 1/8 (25 XP)
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Id: monsters_vo.md#tribal-warrior
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Tribal Warrior
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Guerrier tribal](hd_monsters_guerrier_tribal.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Tribal Warrior
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- CEO: [Guerrier tribal](hd_monsters_guerrier_tribal.md)
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- Medium humanoid (any race), any alignment
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- **Armor Class** 12 (hide armor)
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- **Hit Points** 11 (2d8 + 2)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|13 (+1)|11 (+0)|12 (+1)| 8 (-1)|11 (+0)| 8 (-1)|
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- **Senses** passive Perception 10
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- **Languages** any one language
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- **Challenge** 1/8 (25 XP)
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## Special Features
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**_Pack Tactics_**. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
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## Actions
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**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.
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_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
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