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Data/HD/srd_monsters_will_o_wisp.md
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---
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!MonsterVO
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Type: undead
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Size: Tiny
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Alignment: chaotic evil
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ArmorClass: 19
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HitPoints: 22 (9d4)
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Speed: 0 ft., fly 50 ft. (hover)
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Strength: ' 1 (-5)'
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Dexterity: 28 (+9)
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Constitution: 10 (+0)
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Intelligence: 13 (+1)
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Wisdom: 14 (+2)
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Charisma: 11 (+0)
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DamageImmunities: lightning, poison
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ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
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DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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Senses: darkvision 120 ft., passive Perception 12
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Languages: the languages it knew in life
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Challenge: 2 (450 XP)
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Id: monsters_vo.md#will-o-wisp
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Will-o'-Wisp
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Feu follet](hd_monsters_feu_follet.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Will-o'-Wisp
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- CEO: [Feu follet](hd_monsters_feu_follet.md)
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- Tiny undead, chaotic evil
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- **Armor Class** 19
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- **Hit Points** 22 (9d4)
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- **Speed** 0 ft., fly 50 ft. (hover)
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)|
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- **Senses** darkvision 120 ft., passive Perception 12
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- **Languages** the languages it knew in life
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- **Challenge** 2 (450 XP)
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- **Damage Immunities** lightning, poison
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- **Damage Resistances** acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
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## Special Features
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**_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
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**_Ephemeral_**. The will-o'-wisp can't wear or carry anything.
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**_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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**_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
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## Actions
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**_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 9 (2d8) lightning damage.
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**_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
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