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Premier découpage

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Maniez Yan 2019-01-22 20:05:41 +01:00
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!MonsterVO
Type: undead
Size: Tiny
Alignment: chaotic evil
ArmorClass: 19
HitPoints: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
Strength: ' 1 (-5)'
Dexterity: 28 (+9)
Constitution: 10 (+0)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 11 (+0)
DamageImmunities: lightning, poison
ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Challenge: 2 (450 XP)
Id: monsters_vo.md#will-o-wisp
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Will-o'-Wisp
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Feu follet](hd_monsters_feu_follet.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Will-o'-Wisp
- CEO: [Feu follet](hd_monsters_feu_follet.md)
-  Tiny undead, chaotic evil
- **Armor Class** 19
- **Hit Points** 22 (9d4)
- **Speed** 0 ft., fly 50 ft. (hover)
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)|
- **Senses** darkvision 120 ft., passive Perception 12
- **Languages** the languages it knew in life
- **Challenge** 2 (450 XP)
- **Damage Immunities** lightning, poison
- **Damage Resistances** acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
## Special Features
**_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
**_Ephemeral_**. The will-o'-wisp can't wear or carry anything.
**_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
**_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
## Actions
**_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d8) lightning damage.
**_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).