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Data/HD/srd_monsters_zombie.md
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Data/HD/srd_monsters_zombie.md
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---
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!MonsterVO
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Type: undead
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Size: Medium
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Alignment: neutral evil
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ArmorClass: 8
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HitPoints: 22 (3d8 + 9)
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Speed: 20 ft.
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Strength: 13 (+1)
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Dexterity: ' 6 (-2)'
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Constitution: 16 (+3)
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Intelligence: ' 3 (-4)'
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Wisdom: ' 6 (-2)'
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Charisma: ' 5 (-3)'
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SavingThrows: Wis +0
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DamageImmunities: poison
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ConditionImmunities: poisoned
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Senses: darkvision 60 ft., passive Perception 8
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Languages: understands the languages it knew in life but can't speak
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Challenge: 1/4 (50 XP)
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Id: monsters_vo.md#zombie
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Zombie
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Zombi](hd_monsters_zombi.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Zombie
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- CEO: [Zombi](hd_monsters_zombi.md)
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- Medium undead, neutral evil
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- **Armor Class** 8
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- **Hit Points** 22 (3d8 + 9)
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- **Speed** 20 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)|
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- **Saving Throws** Wis +0
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- **Senses** darkvision 60 ft., passive Perception 8
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- **Languages** understands the languages it knew in life but can't speak
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- **Challenge** 1/4 (50 XP)
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- **Damage Immunities** poison
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- **Condition Immunities** poisoned
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## Special Features
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**_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
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## Actions
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**_Slam_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 4 (1d6 + 1) bludgeoning damage.
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