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Premier découpage

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!MonsterVO
Type: undead
Size: Medium
Alignment: neutral evil
ArmorClass: 8
HitPoints: 22 (3d8 + 9)
Speed: 20 ft.
Strength: 13 (+1)
Dexterity: ' 6 (-2)'
Constitution: 16 (+3)
Intelligence: ' 3 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 5 (-3)'
SavingThrows: Wis +0
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#zombie
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Zombie
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Zombi](hd_monsters_zombi.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Zombie
- CEO: [Zombi](hd_monsters_zombi.md)
-  Medium undead, neutral evil
- **Armor Class** 8
- **Hit Points** 22 (3d8 + 9)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)|
- **Saving Throws** Wis +0
- **Senses** darkvision 60 ft., passive Perception 8
- **Languages** understands the languages it knew in life but can't speak
- **Challenge** 1/4 (50 XP)
- **Damage Immunities** poison
- **Condition Immunities** poisoned
## Special Features
**_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
## Actions
**_Slam_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) bludgeoning damage.