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Data/HD/srd_spells_detect_magic.md
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Data/HD/srd_spells_detect_magic.md
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---
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!SpellVO
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Level: 1
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Type: divination
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Ritual: ritual
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CastingTime: 1 action
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Range: Self
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Components: V, S
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Duration: Concentration, up to 10 minutes
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Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
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Id: spells_vo.md#detect-magic
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ParentLink: spells_vo.md#spells-srd-p
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Name: Detect Magic
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ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Détection de la magie](hd_spells_detection_de_la_magie.md)'
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Source: (SRD p134)
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Detect Magic
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- MDR: [Détection de la magie](hd_spells_detection_de_la_magie.md)
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- Source: (SRD p134)
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- 1st-level divination (ritual)
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- **Casting Time :** 1 action
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- **Range :** Self
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- **Components :** V, S
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- **Duration :** Concentration, up to 10 minutes
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- Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
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### Description
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For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
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The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
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