1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 15:06:06 +00:00

Premier découpage

This commit is contained in:
Maniez Yan 2019-01-22 20:05:41 +01:00
parent 7b95299fbd
commit 21db82d88a
3330 changed files with 125636 additions and 17 deletions

View file

@ -0,0 +1,42 @@
---
!SpellVO
Level: 9
Type: conjuration
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a diamond worth at least 5,000 gp)
Duration: Concentration, up to 1 minute
Classes: Cleric, Sorcerer, Wizard
Id: spells_vo.md#gate
ParentLink: spells_vo.md#spells-srd-p
Name: Gate
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Portail](hd_spells_portail.md)'
Source: (SRD p148)
---
> [Spells (SRD p)](srd_spells.md)
---
# Gate
- MDR: [Portail](hd_spells_portail.md)
- Source: (SRD p148)
-  9th-level conjuration
- **Casting Time :** 1 action
- **Range :** 60 feet
- **Components :** V, S, M (a diamond worth at least 5,000 gp)
- **Duration :** Concentration, up to 1 minute
- Classes: Cleric, Sorcerer, Wizard
### Description
You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.