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Data/HD/srd_spells_magic_circle.md
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Data/HD/srd_spells_magic_circle.md
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!SpellVO
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Level: 3
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Type: abjuration
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CastingTime: 1 minute
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Range: 10 feet
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Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
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Duration: 1 hour
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Classes: Cleric, Paladin, Warlock, Wizard
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Id: spells_vo.md#magic-circle
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ParentLink: spells_vo.md#spells-srd-p
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Name: Magic Circle
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ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Cercle magique](hd_spells_cercle_magique.md)'
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Source: (SRD p160)
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Magic Circle
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- MDR: [Cercle magique](hd_spells_cercle_magique.md)
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- Source: (SRD p160)
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- 3th-level abjuration
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- **Casting Time :** 1 minute
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- **Range :** 10 feet
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- **Components :** V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
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- **Duration :** 1 hour
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- Classes: Cleric, Paladin, Warlock, Wizard
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### Description
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You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
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Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
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* The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
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* The creature has disadvantage on attack rolls against targets within the cylinder.
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* Targets within the cylinder can't be charmed, frightened, or possessed by the creature.
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When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
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