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| --- | ||||
| !SpellVO | ||||
| Level: 2 | ||||
| Type: evocation | ||||
| CastingTime: 1 action | ||||
| Range: 120 feet | ||||
| Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) | ||||
| Duration: Concentration, up to 1 minute | ||||
| Classes: Druid | ||||
| Id: spells_vo.md#moonbeam | ||||
| ParentLink: spells_vo.md#spells-srd-p | ||||
| Name: Moonbeam | ||||
| ParentName: Spells (SRD p) | ||||
| NameLevel: 1 | ||||
| AltName: '[Rayon de lune](hd_spells_rayon_de_lune.md)' | ||||
| Source: (SRD p166) | ||||
| --- | ||||
| > [Spells (SRD p)](srd_spells.md) | ||||
| 
 | ||||
| --- | ||||
| 
 | ||||
| # Moonbeam | ||||
| 
 | ||||
| - MDR: [Rayon de lune](hd_spells_rayon_de_lune.md) | ||||
| - Source: (SRD p166) | ||||
| -  2nd-level evocation | ||||
| - **Casting Time :** 1 action | ||||
| - **Range :** 120 feet | ||||
| - **Components :** V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) | ||||
| - **Duration :** Concentration, up to 1 minute | ||||
| - Classes: Druid | ||||
| 
 | ||||
| ### Description | ||||
| 
 | ||||
| A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. | ||||
| 
 | ||||
| When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one. | ||||
| 
 | ||||
| A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light. | ||||
| 
 | ||||
| On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction. | ||||
| 
 | ||||
| **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. | ||||
| 
 | ||||
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