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Data/HD/srd_spells_wind_walk.md
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Data/HD/srd_spells_wind_walk.md
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---
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!SpellVO
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Level: 6
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Type: transmutation
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CastingTime: 1 minute
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Range: 30 feet
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Components: V, S, M (fire and holy water)
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Duration: 8 hours
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Classes: Druid
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Id: spells_vo.md#wind-walk
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ParentLink: spells_vo.md#spells-srd-p
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Name: Wind Walk
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ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)'
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Source: (SRD p192)
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Wind Walk
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- MDR: [Marche sur le vent](hd_spells_marche_sur_le_vent.md)
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- Source: (SRD p192)
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- 6th-level transmutation
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- **Casting Time :** 1 minute
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- **Range :** 30 feet
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- **Components :** V, S, M (fire and holy water)
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- **Duration :** 8 hours
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- Classes: Druid
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### Description
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You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
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If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
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