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Désactivation yaml temporaire
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---
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!Items
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Id: conditions_vo.md#conditions
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RootId: conditions_vo.md
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ParentLink: index.md
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Name: Conditions
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ParentName: SRD
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NameLevel: 1
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AltName: '[États spéciaux](hd_conditions.md)'
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Source: (SRD p358)
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Attributes:
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ParentNameLink: '[SRD](index.md)'
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Markdown: >+
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> <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->
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---
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# <!--Name-->Conditions<!--/Name-->
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- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p358)<!--/Source-->
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Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.
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A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
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If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
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The following definitions specify what happens to a creature while it is subjected to a condition.
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Name: Conditions
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AltName: '[États spéciaux](hd_conditions.md)'
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Source: (SRD p358)
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AttributesDictionary: >+
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ParentNameLink: '[SRD](index.md)'
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Markdown: >+
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> <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->
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---
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# <!--Name-->Conditions<!--/Name-->
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- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p358)<!--/Source-->
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Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.
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A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
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If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
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The following definitions specify what happens to a creature while it is subjected to a condition.
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Name: Conditions
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AltName: '[États spéciaux](hd_conditions.md)'
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Source: (SRD p358)
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---
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> [SRD](index.md)
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> [SRD](index.md)
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---
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