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Désactivation yaml temporaire

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Yan Maniez 2019-05-05 20:13:54 +02:00
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---
!Items
Id: conditions_vo.md#conditions
RootId: conditions_vo.md
ParentLink: index.md
Name: Conditions
ParentName: SRD
NameLevel: 1
AltName: '[États spéciaux](hd_conditions.md)'
Source: (SRD p358)
Attributes:
ParentNameLink: '[SRD](index.md)'
Markdown: >+
>  <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->
---
# <!--Name-->Conditions<!--/Name-->
- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is subjected to a condition.
Name: Conditions
AltName: '[États spéciaux](hd_conditions.md)'
Source: (SRD p358)
AttributesDictionary: >+
ParentNameLink: '[SRD](index.md)'
Markdown: >+
>  <!--ParentNameLink-->[SRD](index.md)<!--/ParentNameLink-->
---
# <!--Name-->Conditions<!--/Name-->
- AltName: <!--AltName-->[États spéciaux](hd_conditions.md)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is subjected to a condition.
Name: Conditions
AltName: '[États spéciaux](hd_conditions.md)'
Source: (SRD p358)
---
>  [SRD](index.md)
>  [SRD](index.md)
---