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---
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!GenericItem
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Id: conditions_vo.md#exhaustion
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ParentLink: conditions_vo.md#conditions
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Name: Exhaustion
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ParentName: Conditions
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NameLevel: 1
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AltName: '[Fatigue et épuisement](hd_conditions_fatigue_et_epuisement.md)'
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Source: (SRD p358)
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Attributes:
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Name: Exhaustion
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Markdown: >+
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# <!--Name-->Exhaustion<!--/Name-->
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- AltName: <!--AltName-->[Fatigue et épuisement](hd_conditions_fatigue_et_epuisement.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p358)<!--/Source-->
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Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
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|Level|Effect|
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|---|---|
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|1|Disadvantage on ability checks|
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|2|Speed halved|
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|3|Disadvantage on attack rolls and saving throws|
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|4|Hit point maximum halved|
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|5|Speed reduced to 0|
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|6|Death|
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If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.
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A creature suffers the effect of its current level of exhaustion as well as all lower levels.
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For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
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An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
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Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
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AltName: '[Fatigue et épuisement](hd_conditions_fatigue_et_epuisement.md)'
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Source: (SRD p358)
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AttributesDictionary: >+
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Name: Exhaustion
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Markdown: >+
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# <!--Name-->Exhaustion<!--/Name-->
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- AltName: <!--AltName-->[Fatigue et épuisement](hd_conditions_fatigue_et_epuisement.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p358)<!--/Source-->
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Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
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|Level|Effect|
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|---|---|
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|1|Disadvantage on ability checks|
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|2|Speed halved|
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|3|Disadvantage on attack rolls and saving throws|
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|4|Hit point maximum halved|
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|5|Speed reduced to 0|
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|6|Death|
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If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.
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A creature suffers the effect of its current level of exhaustion as well as all lower levels.
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For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
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An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
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Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
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AltName: '[Fatigue et épuisement](hd_conditions_fatigue_et_epuisement.md)'
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Source: (SRD p358)
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---
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> [Conditions](srd_conditions.md)
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> [Conditions](srd_conditions.md)
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---
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