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Désactivation yaml temporaire
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---
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!GenericItem
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Id: conditions_vo.md#unconscious
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ParentLink: conditions_vo.md#conditions
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Name: Unconscious
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ParentName: Conditions
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NameLevel: 1
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AltName: '[Inconscient](hd_conditions_inconscient.md)'
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Source: (SRD p359)
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Attributes:
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Name: Unconscious
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Markdown: >+
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# <!--Name-->Unconscious<!--/Name-->
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- AltName: <!--AltName-->[Inconscient](hd_conditions_inconscient.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p359)<!--/Source-->
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* An unconscious creature is [incapacitated](srd_conditions_incapacitated.md) (see the condition), can't move or speak, and is unaware of its surroundings
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* The creature drops whatever it's holding and falls [prone](srd_conditions_prone.md).
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* The creature automatically fails Strength and Dexterity saving throws.
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* Attack rolls against the creature have advantage.
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* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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AltName: '[Inconscient](hd_conditions_inconscient.md)'
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Source: (SRD p359)
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AttributesDictionary: >+
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Name: Unconscious
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Markdown: >+
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# <!--Name-->Unconscious<!--/Name-->
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- AltName: <!--AltName-->[Inconscient](hd_conditions_inconscient.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p359)<!--/Source-->
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* An unconscious creature is [incapacitated](srd_conditions_incapacitated.md) (see the condition), can't move or speak, and is unaware of its surroundings
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* The creature drops whatever it's holding and falls [prone](srd_conditions_prone.md).
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* The creature automatically fails Strength and Dexterity saving throws.
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* Attack rolls against the creature have advantage.
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* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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AltName: '[Inconscient](hd_conditions_inconscient.md)'
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Source: (SRD p359)
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---
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> [Conditions](srd_conditions.md)
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> [Conditions](srd_conditions.md)
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---
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