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Désactivation yaml temporaire

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Yan Maniez 2019-05-05 20:13:54 +02:00
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---
!MonsterItem
Family: MonsterVO
Type: humanoid (any race)
Size: Medium
Alignment: any non-lawful alignment
ArmorClass: 12 (leather armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Id: monsters_vo.md#bandit
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bandit
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Bandit](hd_monsters_bandit.md)'
Source: (SRD p396)
Attributes:
Name: Bandit
Markdown: >+
# <!--Name-->Bandit<!--/Name-->
- CEO: <!--AltName-->[Bandit](hd_monsters_bandit.md)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->
## Special Features
**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) slashing damage.
**_Light Crossbow_**. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
_Hit_: 5 (1d8 + 1) piercing damage.
AltName: '[Bandit](hd_monsters_bandit.md)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-lawful alignment
ArmorClass: 12 (leather armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
AttributesDictionary: >+
Name: Bandit
Markdown: >+
# <!--Name-->Bandit<!--/Name-->
- CEO: <!--AltName-->[Bandit](hd_monsters_bandit.md)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->
## Special Features
**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) slashing damage.
**_Light Crossbow_**. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.
_Hit_: 5 (1d8 + 1) piercing damage.
AltName: '[Bandit](hd_monsters_bandit.md)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-lawful alignment
ArmorClass: 12 (leather armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)
> [Monsters, NPC and Animals](srd_monsters.md)
---