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---
!MonsterItem
Family: MonsterVO
Type: fiend (devil)
Size: Medium
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
Id: monsters_vo.md#barbed-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Barbed Devil
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Diable barbelé](hd_monsters_diable_barbele.md)'
Attributes:
Name: Barbed Devil
Markdown: >+
# <!--Name-->Barbed Devil<!--/Name-->
- CEO: <!--AltName-->[Diable barbelé](hd_monsters_diable_barbele.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) piercing damage.
**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) piercing damage.
**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.
_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
AltName: '[Diable barbelé](hd_monsters_diable_barbele.md)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned
AttributesDictionary: >+
Name: Barbed Devil
Markdown: >+
# <!--Name-->Barbed Devil<!--/Name-->
- CEO: <!--AltName-->[Diable barbelé](hd_monsters_diable_barbele.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) piercing damage.
**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) piercing damage.
**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.
_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
AltName: '[Diable barbelé](hd_monsters_diable_barbele.md)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned
---
> [Monsters, NPC and Animals](srd_monsters.md)
> [Monsters, NPC and Animals](srd_monsters.md)
---