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Désactivation yaml temporaire

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Yan Maniez 2019-05-05 20:13:54 +02:00
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---
!MonsterItem
Family: MonsterVO
Type: beast
Size: Large
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 20 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +2
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#crocodile
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Crocodile
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Crocodile](hd_monsters_crocodile.md)'
Attributes:
Name: Crocodile
Markdown: >+
# <!--Name-->Crocodile<!--/Name-->
- CEO: <!--AltName-->[Crocodile](hd_monsters_crocodile.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
## Special Features
**_Hold Breath_**. The crocodile can hold its breath for 15 minutes.
## Actions
**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
AltName: '[Crocodile](hd_monsters_crocodile.md)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 20 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +2
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
AttributesDictionary: >+
Name: Crocodile
Markdown: >+
# <!--Name-->Crocodile<!--/Name-->
- CEO: <!--AltName-->[Crocodile](hd_monsters_crocodile.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
## Special Features
**_Hold Breath_**. The crocodile can hold its breath for 15 minutes.
## Actions
**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
AltName: '[Crocodile](hd_monsters_crocodile.md)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 19 (3d10 + 3)
Speed: 20 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +2
Senses: passive Perception 10
Languages: '-'
Challenge: 1/2 (100 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)
> [Monsters, NPC and Animals](srd_monsters.md)
---