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---
!MonsterItem
Family: MonsterVO
Type: monstrosity
Size: Large
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)
Id: monsters_vo.md#drider
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drider
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Drider](hd_monsters_drider.md)'
Attributes:
Name: Drider
Markdown: >+
# <!--Name-->Drider<!--/Name-->
- CEO: <!--AltName-->[Drider](hd_monsters_drider.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
## Special Features
**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
1/day each: _[darkness](srd_spells_darkness.md)_, _[faerie fire](srd_spells_faerie_fire.md)_
**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
**_Web Walker_**. The drider ignores movement restrictions caused by webbing.
## Actions
**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
AltName: '[Drider](hd_monsters_drider.md)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)
AttributesDictionary: >+
Name: Drider
Markdown: >+
# <!--Name-->Drider<!--/Name-->
- CEO: <!--AltName-->[Drider](hd_monsters_drider.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->123 (13d10 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +5, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
## Special Features
**_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
**_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
1/day each: _[darkness](srd_spells_darkness.md)_, _[faerie fire](srd_spells_faerie_fire.md)_
**_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
**_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
**_Web Walker_**. The drider ignores movement restrictions caused by webbing.
## Actions
**_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
_Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
**_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
**_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
AltName: '[Drider](hd_monsters_drider.md)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 123 (13d10 + 52)
Speed: 30 ft., climb 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +5, Stealth +9
Senses: darkvision 120 ft., passive Perception 15
Languages: Elvish, Undercommon
Challenge: 6 (2300 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)
> [Monsters, NPC and Animals](srd_monsters.md)
---